has hit the target.
Confirm the winner?
A game is in progress. Starting over will discard the current score.
Tap New game to set player names, each player's starting score, who deals first (holds the crib), and the winning target (121 standard, 61 short, or custom). Names are remembered for next time.
Each round has steps in cribbage order: Pegging (the play), then the Non-dealer's hand, the Dealer's hand, and the Crib (counts for the dealer). Enter points for each using the buttons.
Use −1, +1, +2 on each field. Press and hold +1 or +2 for 1 second to open a menu of bigger values (3–12, plus 16, 20, 24, 29). A small tally line shows each value you added, e.g. +1 +2 +1.
The top shows live running totals. Tap Next round to bank the round — the dealer alternates automatically and a Round N banner appears. The score and new dealer are announced aloud.
Tap ⇅ to switch views. Classic shows everything from one side. Tabletop splits the screen so each player sees their own side — the top half is flipped to face the player across the table. The dealer's side is highlighted with a Dealer badge.
In tabletop, each player moves through Pegging → Counting on their own side. The non-dealer taps Confirm my score when done; only then can the dealer advance the round. The non-dealer can un-confirm to edit.
When someone reaches the target, you're asked to confirm the winner. Confirming triggers a celebration — badge, confetti, and a fanfare. A skunk (loser under target−30) is flagged.
History shows a read-only list of every completed round. Save opens a text summary you can copy. Your game auto-saves — close and reopen in the same browser to resume.
☾ toggles light/dark theme. 🔊 mutes sound, speech, and vibration. Both are remembered.
First to 121 pts wins (61 for short game). Deal 6 cards each; each discards 2 to the Crib. Cut the deck for a starter card — if it's a Jack the dealer scores 2 (Heels).
Players alternate playing cards, calling out the running total (max 31). Can't play without exceeding 31? Say Go — opponent scores 1. Hitting exactly 31 scores 2. Last card after all plays scores 1 (or 2 for 31).
15 (total = 15): 2 · Pair: 2 · 3-of-a-kind: 6 · 4-of-a-kind: 12
Run of 3+ consecutive: 1 pt/card · Go: 1 · Exact 31: 2
Non-dealer counts first, then dealer's hand, then Crib (dealer only). Each hand scored with the starter. Face cards = 10.
15s (any combo = 15): 2 pts each
Pair: 2 · 3-of-a-kind: 6 · 4-of-a-kind: 12
Run of 3+ consecutive: 1 pt/card
Flush (4 same suit in hand): 4 pts; all 5 with starter: 5 pts
Nobs (J matching starter's suit): 1 pt · Max hand: 29 pts
121-pt game: loser below 91 = Skunk. Below 61 = Double Skunk.
© 2026 Dima Semensky
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